[🔥] Squid Game O
A Roblox experience owned by Abundant Developers Studio.
MinigamesENSquid Game IPminigame survivalelimination
Squid Game O is a minigames experience created on 2021-09-22. It has accumulated 134,840,696 lifetime visits and 143,298 favorites. The experience holds a 75% like percentage. Currently, zero users are playing.
Description (written by the developer; not a statement by this register)
🦑 Welcome to the Squid Game O! (Inspired by SQUID GAME!) Squid Game O is a survival game. Players are forced to play games in order to survive. 💬 Codes in our Community Group or Roblox Group! 👑 Premium players gets a money boost and Chat Tags! 🎮 Controls: 🎮 Left Shift- Sprint 🎮 Left CTRL- Shift Lock 🎮 Press Q while SPRINTING - Dash 💸 Join our group for Group Only Daily Award! and Cash Boost and More! https://www.roblox.com/groups/9765722/Abundant-Developers#!/about Squid Game O, Squid Game, Squid Game Roblox, Squid Game Season 3, Season 3, Ink Game, Fish Game, Hexa Game, survival game, survive, survival, elimination game, round based game, minigame survival, deadly minigames, last player standing, red light green light, green light red light, hide and seek, rope game, tug of war, jump rope, glass bridge, keys and knives, knife survival, escape survival, horror survival, challenge survival, party game, multiplayer survival, Roblox survival, grow a garden 2
Last updated by the developer 1 Jul 2026, 07:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 13:01 | 75 | no change |
| 23 Aug 2026, 12:52 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.