Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Robloxia Prison 🚔

Robloxia Prison 🚔

A Roblox experience owned by ByteLore.

RoleplayENprisonroleplayguard vs prisoner

Robloxia Prison is a roleplay experience created on 2021-09-22. The game has accumulated 14,111,387 lifetime visits and holds 15,562 favorites. Currently, zero users are playing. The title maintains a 66 percent like percentage. It supports multiple devices, excluding VR headsets.

Description (written by the developer; not a statement by this register)

🚔 Robloxia Prison is a game where you can experience the life of a prisoner, become a guard, or live the life of a criminal! 🛒 Get OP game passes in our shop located in game or at the store: https://www.roblox.com/games/7540250405/UPD-Robloxia-Prison#!/store ⭐ Like the game, favorite the game and invite your friends! 🎮 Join the group for double XP! 💀 We ban exploiters, don't cheat! 🚨This game supports all devices (excluding VR Headsets.)🚨

Last updated by the developer 7 Jun 2026, 21:13 UTC.

0
playing (measured 10 Aug 2026, 17:00 UTC)
14,111,387
lifetime visits
66%
liked (8,154 👍 / 4,291 👎)
15,553
favourites (1.1 per 1k visits)
22 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

👑 [SALE] PREMIUM
400 R$
💣 [SALE] Heavy Weaponry
150 R$
🔫 [SALE] Mafia Access
100 R$
👮‍♂️ [SALE] Shield & Armor
100 R$
🤯 Remove Head
100 R$
👮 [SALE] No Uniform
45 R$
🪂 [SALE] Paratrooper Equipment
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome3,505,751 · 88.9% win
Level 2 · progression850,778 · 0.00% win
Level 10 · progression66,062 · 0.00% win
25 Arrests · progression53,804 · 0.00% win
Level 5 · progression18,581 · 0.00% win
1000 Kills · progression8,919 · 0.00% win
Met Big Blue · social4,346 · 0.00% win
Level 20 · progression3,468 · 0.00% win
100 Arrests · progression1,270 · 0.00% win
Mountain Climber · progression750 · 0.00% win
Meet The Owner! · other644 · 0.00% win
Meet Doge! · welcome576 · 0.00% win
Level 50 · progression458 · 0.00% win
10000 Kills · progression314 · 0.00% win
25000 Kills · progression110 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6613 August 2026 — 66 % liked23 August 2026 — 66 % liked2 September 2026 — 66 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:2266no change
23 Aug 2026, 18:1566no change
13 Aug 2026, 18:0866first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.