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Naboo 2.0

Naboo 2.0

A Roblox experience owned by |GCAR| Grand Clone Army of the Republic.

OtherENStar WarsRoleplayMilitary

Description (written by the developer; not a statement by this register)

Become clone trooper by joining our group: https://www.roblox.com/groups/7449076/GCAR-Grand-Clone-Army-of-the-Republic#!/about After reaching Specialist rank you will recive a free weapon! -You get banned for doing nothing wrong? Join our 𝐒𝐨𝐜𝐢𝐚𝐥 𝐋𝐢𝐧𝐤𝐬 server and click link on channel appeals! -Follow profile of creator: https://www.roblox.com/users/674185044/profile In our game let you can go 2 different paths: -Become clone trooper, raise trough the ranks and join division to become star of the Republic! -Buy weapons, raid border and sow fear between GCAR members! For which one you will go? Your choice! Donation link: https://www.roblox.com/games/6957763098/GCAR-Donate-Plaza

Last updated by the developer 3 Jul 2026, 09:59 UTC.

0
playing (measured 11 Aug 2026, 00:51 UTC)
16,531
lifetime visits
76%
liked (69 👍 / 22 👎)
81
favourites (4.9 per 1k visits)
24 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Z6 Rotary Cannon
650 R$
Shotgun
620 R$
Double Jump
600 R$
Jetpack
450 R$
DC15s
450 R$
Bomb Squad Trooper [BOOM!]
300 R$
Sniper [OneShot]
300 R$
[CLASS] Battle Droid
300 R$
Lightsaber
200 R$
Clearance 4
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for playing! · welcome2,985 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.