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Unicorn Tycoon🦄

Unicorn Tycoon🦄

A Roblox experience owned by Entolecent's UGC.

TycoonENUnicornTycoonObstacle Course

Description (written by the developer; not a statement by this register)

👍LIKE FOR A SMALL CASH BOOST - New code at 600 Likes! 🎁 Use code "UPDATE1" for FREE Cash! 🎁 Use code "200LIKES" ⭐ JOIN GROUP FOR CODES & NEWS https://www.roblox.com/groups/12334310 🏛️ Become a Millionaire in this Unicorn themed Tycoon experience! Purchase equipment and workers that earn you money and also explore different worlds within your tycoon. 🚗 Complete the Obstacle Course to earn a rare badge. 💾 Tycoon Saves Automatically 💾 🔔 Updates coming very soon! Favorite & turn on notifications to be the first to know! 🔔 🌌 Created by: Play! Games ✔️ Play! Games Members receive bonus cash and codes!

Last updated by the developer 21 Mar 2023, 15:22 UTC.

0
playing (measured 10 Aug 2026, 19:23 UTC)
179,821
lifetime visits
83%
liked (660 👍 / 135 👎)
1,255
favourites (7.0 per 1k visits)
24 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
499 R$
VIP
399 R$
Tip Manager
149 R$
Gravity Coil
99 R$
Magic Carpet
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome116,042 · 0.00% win
Obby Master · progression2,741 · 0.00% win
1 Rebirth · progression2,302 · 0.00% win
100 Minutes · other1,667 · 0.00% win
5 Rebirths · progression42 · 0.00% win
10 Rebirths · progression17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.