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Hexa Game

Hexa Game

A Roblox experience owned by princeelf.

MinigamesENSquid GameMini-gamesSurvival

Hexa Game is a minigames experience created on 2021-09-24. It has accumulated 167,435,557 lifetime visits and 792,723 favorites. The title holds an 81% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Based on the show "Squid Game" All six games released: Red Light, Green Light, Shapes, Tug Of War, Marbles, Glass Tiles, and Squid Game. 👍Leave a thumbs up if you enjoyed the game! Follow the developer on twitter for updates and codes! @princeelfdev Doll Dress from group "SquidGame"

Last updated by the developer 6 Dec 2025, 01:00 UTC.

0
playing (measured 10 Aug 2026, 16:32 UTC)
167,435,557
lifetime visits
81%
liked (178,439 👍 / 41,953 👎)
792,437
favourites (4.7 per 1k visits)
24 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
800 R$
2x Cash
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

? · other3,478 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8123 August 2026 — 81 % liked2 September 2026 — 81 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:4981no change
23 Aug 2026, 12:4781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.