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👿Rage Room!

👿Rage Room!

A Roblox experience owned by GEN Entertainment.

Sandbox & buildingENdestructionsandboxmultiplayer

Rage Room! is a sandbox-building experience created on 2021-09-25. The game has accumulated 2,399,317 lifetime visits and 32,052 favorites. It maintains an 85% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

📌LAST UPDATE: NEW GAME: Rage Room 2! https://www.roblox.com/games/127294617752989/Rage-Room-2 👍LIKE THE GAME AND JOIN THE GROUP FOR A 1.25X POINTS BOOST! ⚡🚀 Welcome to Rage Room, a game where the goal is to break everything! 🔨 Use different tools, such as pans, crowbars, chainsaws & more! 🤯 Check out different maps! Explore a school, an art gallery, an office, a restaurant,... 💥 Become the best! Win a round by destroying the most items! Be sure to come back! New items are added every week! Scripted by SiebeYolo Building by Contributors

Last updated by the developer 7 Feb 2026, 19:42 UTC.

0
playing (measured 10 Aug 2026, 17:16 UTC)
2,399,317
lifetime visits
85%
liked (11,306 👍 / 1,958 👎)
32,050
favourites (13.4 per 1k visits)
25 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🚫[OP!] Ban Hammer
899 R$
🔥[OP] Flamethrower
399 R$
👽[OP] Raygun
299 R$
⭐VIP
249 R$
🧊 [Limited!] Freeze Gun
129 R$
❤️[LIMITED] Valentine Sword
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Unleash the rage! · other1,389,800 · 100.0% win
Winner! · progression547,065 · 100.0% win
Hidden treasure? · secret457,211 · 36.4% win
Fireee!!! · other122,152 · 0.00% win
sus? · other25,830 · 0.00% win
10 Wins in a row! · progression15,228 · 0.00% win
Stealth. · other12,307 · 0.00% win
I Dont Like Jazz... · other10,024 · 0.00% win
Code cracked! · other9,556 · 36.4% win
Not cool man! · other5,647 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:5185no change
14 Aug 2026, 07:4985first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.