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epic push fighting 💨

epic push fighting 💨

A Roblox experience owned by rafeΙ.

Fighting & PvPENpushing mechanicscombatsocial interaction

Description (written by the developer; not a statement by this register)

game has been brought back from the old group to here, if i'll see that people like this game i will probably continue working on it welcome to epic push fighting game, a game where you can release your anger on other people (in a Terms Of Service friendly way) it's way more fun when there's people in game so remember to invite your friends to play with you or something 🐛 game is still being worked on, expect bugs 🏆 more badges might be added later alternative titles: release your anger on others simulator crazy office simulator pwn noobs simulator game heavily inspired by some old ianchua1 project Tags (ignore): Kill, push, pushing, empujar, fight, fighting, Kill, push, pushing, empujar, fight, fighting, push, PUSH

Last updated by the developer 25 Aug 2022, 21:41 UTC.

0
playing (measured 11 Aug 2026, 02:37 UTC)
16,768
lifetime visits
88%
liked (23 👍 / 3 👎)
44
favourites (2.6 per 1k visits)
25 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

beta tester · other13,382 · 0.00% win
1 KO · other1,497 · 0.00% win
10 Noob KOs · progression1,280 · 0.00% win
35 Noob KOs · progression231 · 0.00% win
10 KOs · progression119 · 0.00% win
25 KOs · progression29 · 0.00% win
50 KOs · progression10 · 0.00% win
150 Noob KOs · progression10 · 0.00% win
235 Noob KOs · progression5 · 0.00% win
100 KOs · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.