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❄️ MASKED [Alpha]

❄️ MASKED [Alpha]

A Roblox experience owned by DUX Co..

HorrorENhorrormysteryescape

Description (written by the developer; not a statement by this register)

This game was made using Teddy. Teddy: https://www.roblox.com/games/5901440255/Teddy-CHAPTER-4 Your friend brought you to an abandoned village to film something so that you and him would get famous on the internet. But just how far will your friend go to get a bit of clout? Collect keys, break down barriers, avoid an axe murderer and find out what happened to your friend Charlie before it's too late! Credit: *Feptix: Organised project, built bits of map *MiqHail75: Animated the Murderer & Shop-Keeper *Ghostflamers: Made most meshes for the characters *Ad4miaaa: Helped with the building of maps *Gnomecode: Made the base of the game *Team NotIceCream: Jerry & gear head action figures

Last updated by the developer 22 Mar 2022, 14:37 UTC.

0
playing (measured 13 Aug 2026, 05:23 UTC)
2,400
lifetime visits
89%
liked (50 👍 / 6 👎)
101
favourites (42.1 per 1k visits)
25 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Tickets
200 R$
x2 Murderer Chance
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester Badge · other740 · 0.00% win
A familiar bear · collection210 · 0.00% win
Chapter 1 · progression53 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.