The Haunted Hollow
A Roblox experience owned by Jackson’s Plague.
HorrorENhorrorghost storyexploration
Description (written by the developer; not a statement by this register)
Long ago, deep in the heart of the forest, there was a small, secluded valley where an orphanage stood. The orphanage was home to many children who had been abandoned and left to fend for themselves. The children lived happy lives under the care of the kind-hearted staff, but one day, a fire broke out and consumed the orphanage, taking the lives of all the children and the staff. The valley was abandoned, and the forest began to reclaim the land. As the years passed, the valley became shrouded in mist and overgrown with twisted trees. The only thing that remained of the orphanage was the burned-out shell of the main building. As the years went by, stories began to circulate of ghostly children wandering the valley still searching for the home they had lost. The valley was avoided by the locals, who whispered that it was cursed, and that those who ventured into it would never return. Now, you have the chance to explore the Haunted Hollow and uncover the truth behind the tragic event
Last updated by the developer 25 Mar 2023, 10:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Aug 2026, 12:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.