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Squid Game Royale

Squid Game Royale

A Roblox experience owned by Retro Shrimp.

MinigamesENSquid Game IPminigamesobby

Squid Game Royale is a minigames experience created on 2021-09-26. It has accumulated 24,147,118 lifetime visits and 86,798 favorites. The title holds an 86% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Squid Game, Red light, Green light, Marbles, Glass Bridge, Lights Out, Honeycomb 👍50000 LIKES = FREE REWARD! 💰 Complete the game and become rich... 💀 Fail the game and be eliminated... Red Light, Green Light , Marbles, Glass Bridge, Lights Out, Honeycomb, Squid Game This game is based off the show "Squid Game." We aren't associated with Squid Game or Netflix. Tags: squid game, hexa game, fish game, red light green light, obby, minigames

Last updated by the developer 6 Jun 2026, 05:43 UTC.

0
playing (measured 10 Aug 2026, 16:34 UTC)
24,147,118
lifetime visits
86%
liked (36,478 👍 / 5,709 👎)
86,768
favourites (3.6 per 1k visits)
26 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Radio
250 R$
Double Votes
149 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Winner! · progression3,594,302 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8613 August 2026 — 86 % liked2 September 2026 — 86 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:2286no change
13 Aug 2026, 16:0186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.