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Weirdcore Existence

Weirdcore Existence

A Roblox experience owned by Liminality Creative Group.

Last updated by the developer 9 Nov 2025, 18:15 UTC.

0
playing (measured 11 Aug 2026, 08:04 UTC)
7,533
lifetime visits
93%
liked (139 👍 / 10 👎)
352
favourites (46.7 per 1k visits)
26 September 2021
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Joined Weirdcore Existence · welcome3,222 · 100.0% win
clown · other1,131 · 0.00% win
Black Cube · other859 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9317 August 2026 — 93 % liked27 August 2026 — 93 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 15:0593no change
17 Aug 2026, 15:0293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.