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[ḈA] 1st Pennsylvania Rifles Training Camp

[ḈA] 1st Pennsylvania Rifles Training Camp

A Roblox experience owned by [RDT] Rifles Development Team.

SimulatorENmilitary simulationhistoricalroleplay

Description (written by the developer; not a statement by this register)

[ḈA] 1st Pennsylvania Rifles Training Camp Ḉontinental Army: https://www.roblox.com/groups/5031513/ontinental-Army#!/ [ḈA] 1st Pennsylvania Rifles: https://www.roblox.com/groups/5031682/A-1st-Pennsylvania-Rifles#!/ We understand that this is a Training Camp and that some of you say that there shouldn't be any game passes, but all the revenue we make from this game goes to our developers who work hard to keep this game working and performing to the best of its abilities! That's the only way we make enough to pay our developers. Thank you! - NotoriousProphecy, Founder of the RDT. Made by The Rifles Development Team

Last updated by the developer 7 Aug 2025, 22:07 UTC.

0
playing (measured 14 Aug 2026, 01:18 UTC)
16,517
lifetime visits
85%
liked (60 👍 / 11 👎)
71
favourites (4.3 per 1k visits)
26 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 01:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

𝔊𝔬𝔩𝔡𝔢𝔫 𝔑𝔞𝔳𝔞𝔩 ℭ𝔬𝔩𝔱
300 R$
𝔊𝔬𝔩𝔡𝔢𝔫 𝔐𝔲𝔰𝔨𝔢𝔱
250 R$
𝔊𝔬𝔩𝔡𝔢𝔫 𝔖𝔞𝔟𝔯𝔢
200 R$
𝔊𝔬𝔩𝔡𝔢𝔫 𝔉𝔩𝔦𝔫𝔱𝔩𝔬𝔠𝔨
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1000 Time · progression45 · 0.00% win
2000 Time27 · 0.00% win
5000 Time · progression6 · 0.00% win
10000 Time · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.