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(WIP) Hello, Neighbor! Madness Location

(WIP) Hello, Neighbor! Madness Location

A Roblox experience owned by 👍up™.

RoleplayENHello NeighborRoleplayHorror

(WIP) Hello, Neighbor! Madness Location is a roleplay experience created on 2017-03-09. The game has recorded 785,446 lifetime visits and 8,405 favorites. Currently, zero users are playing. The title holds a 48% like percentage. The description notes the experience involves demolishing a character and includes blood elements, distinguishing it as roleplay rather than horror.

Description (written by the developer; not a statement by this register)

Game info: You are a civilian. There is no day, but only night. Police forces have tried to enter the house.. None have succeeded. It is your job to demolish the Neighbor as many time as you can. He will never leave you alone. WARNING: The reason why you would die if you were to cancel the Hello Neighbor morph game pass is because, then you would just be stuck there, unable to move! Credits go to Coa_st and SkySplatter for the build of the new house! -Improved game passes! -There is BLOOD in this game. -Please note that it is more of a roleplay than a horror game. MERCHANDISE Shirt: https://www.roblox.com/catalog/974137148/Hello-Neighbor-Madness-Location-Shirt Pants: https://www.roblox.com/catalog/974171792/Hello-Neighbor-Madness-Location-Pants JOIN THIS GROUP! https://www.roblox.com/My/Groups.aspx?gid=3131864

Last updated by the developer 20 Dec 2017, 02:06 UTC.

0
playing (measured 11 Aug 2026, 17:51 UTC)
785,446
lifetime visits
48%
liked (1,838 👍 / 1,958 👎)
8,405
favourites (10.7 per 1k visits)
9 March 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Radio Pass
500 R$
Gun Pass
400 R$
Shotgun Pass
200 R$
Speed Pass
100 R$
Become the Neighbor Pass
100 R$
Knife Pass
50 R$
Flashlight Pass
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank You for Playing! · welcome13,321 · 0.00% win
You Met Anthioz · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4814 August 2026 — 48 % liked23 October 2026 — 48 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 20:3648no change
14 Aug 2026, 17:3048first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.