(WIP) Hello, Neighbor! Madness Location
A Roblox experience owned by 👍up™.
RoleplayENHello NeighborRoleplayHorror
(WIP) Hello, Neighbor! Madness Location is a roleplay experience created on 2017-03-09. The game has recorded 785,446 lifetime visits and 8,405 favorites. Currently, zero users are playing. The title holds a 48% like percentage. The description notes the experience involves demolishing a character and includes blood elements, distinguishing it as roleplay rather than horror.
Description (written by the developer; not a statement by this register)
Game info: You are a civilian. There is no day, but only night. Police forces have tried to enter the house.. None have succeeded. It is your job to demolish the Neighbor as many time as you can. He will never leave you alone. WARNING: The reason why you would die if you were to cancel the Hello Neighbor morph game pass is because, then you would just be stuck there, unable to move! Credits go to Coa_st and SkySplatter for the build of the new house! -Improved game passes! -There is BLOOD in this game. -Please note that it is more of a roleplay than a horror game. MERCHANDISE Shirt: https://www.roblox.com/catalog/974137148/Hello-Neighbor-Madness-Location-Shirt Pants: https://www.roblox.com/catalog/974171792/Hello-Neighbor-Madness-Location-Pants JOIN THIS GROUP! https://www.roblox.com/My/Groups.aspx?gid=3131864
Last updated by the developer 20 Dec 2017, 02:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 17:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.