Coral Bay 🐚 ALPHA
A Roblox experience owned by Seashell..
RoleplayENmonster-fightingavatar-customizationocean-theme
Coral Bay 🐚 ALPHA is a roleplay experience created on 2021-09-30. It has accumulated 6,187,345 lifetime visits and 60,914 favorites. The current like percentage stands at 74. Zero users are playing now. The description identifies it as an early version of a monster-fighting dress-up game with custom 3D assets.
Description (written by the developer; not a statement by this register)
NOTE: Due to the fact this is a very early version of the game, I cannot promise that you won't experience any issues and that issues like data loss are bound to occur. Please report this if it happens. Game icon by CLGT_ The brand-new overhaul of Coral Bay is OFFICIALLY PUBLIC! IMPORTANT -> If you experience any issues, glitches or bugs please report them in our communications server and we will try to address them asap. As the game is still in alpha bugs can be expected. Coral Bay is a monster-fighting dress-up game that features custom 3D clothing, shoes, accessories, weapons and more so you can battle monsters like blobs and flower-fighters in style. The earn seashells, the in-game currency, you must defeat monsters or forage for them on the beaches or in the water. Tags: Coral Bay, Reef, Ocean, Avatar Customisation, Aesthetic, Vibe, Photoshoot, Screenshot, 3D, Custom, Beach, City, Seashells, Vibes
Last updated by the developer 4 Aug 2024, 11:55 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.