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[✨REVAMP] Elemental Fight!

[✨REVAMP] Elemental Fight!

A Roblox experience owned by Codeverse Studios.

Fighting & PvPENelemental combatarena fightingcombo mechanics

Description (written by the developer; not a statement by this register)

Step into the ultimate elemental battlefield, where power, strategy, and chaos collide! 💥 Choose your path among 15 mighty elements — Air, Crystal, Shadow, Earth, Fire, Gravity, Ice, Light, Lightning, Nature, Poison, Sound, Space, Water, and Illusion — each with unique powers and fighting styles. 🌪️🔥⚡💧 💫 Battle other players in fast-paced elemental duels! 💎 Unlock and purchase new elemental moves to grow stronger and unleash devastating combos! 🌿 Master your element, dominate the arena, and prove you’re the strongest Elemental Fighter of them all! Are you ready to control nature itself and rise above the rest? 👉 Jump in now and let your element awaken!

Last updated by the developer 8 Oct 2025, 01:44 UTC.

0
playing (measured 25 Sept 2026, 14:45 UTC)
3,055
lifetime visits
88%
liked (7 👍 / 1 👎)
16
favourites (5.2 per 1k visits)
1 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Sept 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Elemental Shop Powers! (OP)
1,000 R$
Flying Carpet!
100 R$
Permanent Lava Staff (OP)
100 R$
Gravity Coil
50 R$
Boombox
20 R$
small tips
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome2,231 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.