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Untitled Shooter 🩸

Untitled Shooter 🩸

A Roblox experience owned by Untitled Projectsᅠ.

ShooterENFPSPvPGore

Untitled Shooter 🩸 is a shooter experience created on 2021-10-01. It has recorded 4,255,033 lifetime visits and 65,164 favorites. The game holds a 70% like percentage. Currently, zero users are playing. The description highlights custom gun mechanics and various game modes including Freeplay and TDM.

Description (written by the developer; not a statement by this register)

Jump into Untitled Shooter — a fast, bloody, high-impact FPS with some of the best custom gun mechanics on Roblox. Fight in Freeplay, 1v1s, 2v2s, or hop into chaotic TDM lobbies. New content and mobile support are actively being built, so expect updates, new weapons, and occasional bugs. HOW TO GET WEAPONS !item (gun name) — spawn a weapon !items — view all weapons ARMOR SETS H1, H2, HWBM, HeavyA, InsurgentA, Juggernaut, RCU1, RCU2, RCU3, V1 CONTROLS H — Inventory R — Reload E — Chamber / Interact V — Fire Mode / Weapon Down F — Push (with fists) C — Crouch Shift — Sprint TAGS realistic shooter, fps, bloody shooter, gore, 1v1, 2v2, tdm, team deathmatch, weapons, gun testing, gun game, realistic guns, pvp, shooter

Last updated by the developer 27 Jan 2026, 03:13 UTC.

0
playing (measured 10 Aug 2026, 18:19 UTC)
4,255,033
lifetime visits
70%
liked (14,569 👍 / 6,264 👎)
65,019
favourites (15.3 per 1k visits)
1 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tier III - Armour Pack
500 R$
Tier II - Armour Pack
300 R$
Tier I - Armour Pack
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7014 August 2026 — 70 % liked3 September 2026 — 70 % liked13 September 2026 — 70 % liked3 October 2026 — 70 % liked23 October 2026 — 70 % liked2 November 2026 — 70 % liked14 August 20262 November 2026
6 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 03:0570no change
23 Oct 2026, 03:0570no change
3 Oct 2026, 03:0370no change
13 Sept 2026, 03:0170no change
3 Sept 2026, 03:0070no change
14 Aug 2026, 02:5270first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.