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[UPD]🌈 Crazy Cart Ride Morphs

[UPD]🌈 Crazy Cart Ride Morphs

A Roblox experience owned by Rowdee Games.

SimulatorENmorphsdrivingdestruction

[UPD]🌈 Crazy Cart Ride Morphs is a simulator experience created on 2021-10-01. The game has accumulated 3,418,492 lifetime visits and holds 1,025 favorites. Currently, zero players are active. The title maintains a 63% like percentage. Features include morphs, driving mechanics, and a large map under construction.

Description (written by the developer; not a statement by this register)

Bigger map including new playground. [still under construction] 🌈Rainbow carpet 🚘 Driving 🏗 Destruction 🦖 T-Rex ⚔️ Morphs 🧟 Zombie 🚂Trains 🛤 Rail Roads 🎖Badges 🛺 Cart Ride Toilet and Cameraman Morph, Toilet Killer Area! -R to Ragdoll 👍 Like to support the game! ⭐ Don't forget to Favorite. 🔔 Follow for update news. 💜 Join our Group Rowdee Games! ---> https://www.roblox.com/groups/8710898/Rowdee-Games#!/about

Last updated by the developer 30 Jun 2026, 09:53 UTC.

0
playing (measured 13 Aug 2026, 16:45 UTC)
3,418,492
lifetime visits
64%
liked (100 👍 / 57 👎)
1,029
favourites (0.3 per 1k visits)
1 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 16:451first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Christmas Event! 🌈 Crazy Cart Ride Morphs! · other9,499 · 21.6% win
Halloween Event · other8,304 · 0.00% win
Choo Choo Charles Don't Need Track · other4,765 · 0.00% win
RG Ignite · other340 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

636463.514 August 2026 — 63 % liked24 August 2026 — 64 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:4664+1
14 Aug 2026, 04:4563first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.