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Escape Squid Game Obby Season 2🦑

Escape Squid Game Obby Season 2🦑

A Roblox experience owned by Studio Phantom.

ObbyENSquid GameObbySeason 2

Escape Squid Game Obby Season 2🦑 is an obby experience created on 2021-10-01. The game has accumulated 2,305,956 lifetime visits and holds 6,763 favorites. Currently, zero users are playing. The title maintains a 50% like percentage. The description highlights a season 2 update featuring obby changes and voice chat capabilities.

Description (written by the developer; not a statement by this register)

SEASON 2 UPDATE - Will you escape? Not many do... 29/01 Update - Obby Changes & Voice Chat! New Stage✅ Realistic✅ New Obbies✅ Fun Gamepasses✅ Badges✅ Premium Benefits 🔥JOIN OUR GROUP TO RECEIVE PARTICLE TRAIL FOR FREE🔥 🔥Invite your friends to get a free trail while playing together! 🔥 Obby, Parkour, Obstacle Course, Parkour, Parkour Obby, Squid Game, Tower, Adventure

Last updated by the developer 29 Dec 2025, 14:58 UTC.

0
playing (measured 10 Aug 2026, 21:06 UTC)
2,305,956
lifetime visits
50%
liked (1,475 👍 / 1,480 👎)
6,765
favourites (2.9 per 1k visits)
1 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grapple Hook
159 R$
Gravity Coil
119 R$
Push Player
99 R$
Double Jump
59 R$
Speed Coil
49 R$
Guard Particle Effect
20 R$
SnowFlake Particle
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,014,760 · 0.00% win
The Escapee, The Winner · progression38,788 · 0.00% win
Meet The Owner! · other165 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5014 August 2026 — 50 % liked24 August 2026 — 50 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:1650no change
14 Aug 2026, 08:1550first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.