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The Impossible Maze

The Impossible Maze

A Roblox experience owned by The Impossible Maze Corp..

AdventureENmazepuzzlemultiplayer

The Impossible Maze is an adventure experience created on 2012-01-10. It has recorded 11,034,998 lifetime visits and 20,009 favorites. The current like percentage stands at 54. Currently, zero users are playing the game. The description mentions up to six levels and a planned major overhaul.

Description (written by the developer; not a statement by this register)

Welcome to The Impossible Maze. Find yourself through up to 6 levels, and compete with friends to see who can finish first! Major overhaul coming soon!

Last updated by the developer 17 Nov 2025, 00:33 UTC.

0
playing (measured 15 Aug 2026, 15:18 UTC)
11,034,998
lifetime visits
54%
liked (5,467 👍 / 4,634 👎)
20,007
favourites (1.8 per 1k visits)
10 January 2012
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 15:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3 Coffees
99 R$
Super Speed
75 R$
2 Coffees
29 R$
1 Coffee
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Just Beginning · welcome4,227,540 · 0.00% win
What's that on the wall? · secret903,849 · 0.00% win
Completion · progression684,877 · 0.00% win
High Places · progression46,104 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5415 August 2026 — 54 % liked25 August 2026 — 54 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:1854no change
15 Aug 2026, 15:1854first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.