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TROLLGE

TROLLGE

A Roblox experience owned by Individuals in Tunnels.

HorrorENhorrorsagasurvival

Description (written by the developer; not a statement by this register)

TROLLGE is a short horror game jam theme game that is centred around November-December's TROLLGE saga. A catastrophic event has lead to TROLLGE being released upon the world, it is your duty to survive. TROLLGE was a two-week project with many work hours, but eventually it was released. We hope you enjoy this game! The Shrine you pray to will determine what ending you will get. Rejoin the game after beating it once to make the choice. You can obtain every ending. TROLLGE was originally released for PC, but Mobile/Tablet compatibility is present so you can play TROLLGE on the go. Rejoin after playing once to see what timelines you can experience.

Last updated by the developer 4 Dec 2025, 04:25 UTC.

0
playing (measured 10 Aug 2026, 23:20 UTC)
458,910
lifetime visits
81%
liked (1,910 👍 / 446 👎)
6,071
favourites (13.2 per 1k visits)
2 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magnificent Donation
1,500 R$
Incredible Donation
500 R$
Outrageous Donation
100 R$
Insane Donation
50 R$
Easter Lantern
25 R$
Large Donation
15 R$
Medium Donation
10 R$
Small Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alternative Ending · progression6,532 · 0.00% win
Forest Ending · progression4,405 · 0.00% win
Christmas Ending · progression2,889 · 0.00% win
Easter Ending · secret2,378 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:0281no change
14 Aug 2026, 21:5081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.