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The Open Space [VOICE CHAT] 17+ 🔊

The Open Space [VOICE CHAT] 17+ 🔊

A Roblox experience owned by The Open Space.

Social & hangoutENvoice chatsocial hangoutmini games

The Open Space [VOICE CHAT] 17+ 🔊 is a social-hangout experience created on 2021-10-02. It has accumulated 3,053,367 lifetime visits and 28,718 favorites. The title holds a 79% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

The Open Space is a game where you can enjoy Voice Chat to it's full potential! Offering an array of games to play, you're sure to find something you'll love: - Pool - Bowling - Free Building - Drawing - Connect Four and Tic Tac Toe - Restaurant/Bar - Stand-Up Comedy/Performance Stage Alternatively, you can meet new friends, or just enjoy the company of your day ones. What are you waiting for?

Last updated by the developer 26 May 2026, 00:09 UTC.

0
playing (measured 10 Aug 2026, 22:46 UTC)
3,053,367
lifetime visits
79%
liked (5,143 👍 / 1,369 👎)
28,652
favourites (9.4 per 1k visits)
2 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Donation
15,000 R$
VIP (50% OFF)
249 R$
Donation Medium
200 R$
Customizable Pillow (75% OFF!)
140 R$
ElvernLantern
120 R$
Donation
100 R$
Cape (75% OFF!)
99 R$
Camera (75% OFF!)
49 R$
Ragdoll (75% OFF!)
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome356,392 · 0.00% win
Completed Tutorial · welcome30,998 · 0.00% win
Elevator Madness · other2,316 · 0.00% win
golden pool · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked23 September 2026 — 79 % liked3 October 2026 — 79 % liked14 August 20263 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 05:4979no change
23 Sept 2026, 05:4879no change
14 Aug 2026, 05:3979first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.