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hellcat 2.0 (update)

hellcat 2.0 (update)

A Roblox experience owned by #MONEYENT.

SimulatorENcarsdrivingvehicles

Hellcat 2.0 (update) is a simulator experience created on 2021-10-03. It has recorded 1,387,373 lifetime visits and 3,904 favorites. The current player count is 0, with a 62% like percentage.

Description (written by the developer; not a statement by this register)

Hellcats Trackhawks Scatpacks Challengers and more coming soon!

Last updated by the developer 11 Mar 2025, 09:17 UTC.

0
playing (measured 12 Aug 2026, 00:53 UTC)
1,387,373
lifetime visits
61%
liked (651 👍 / 409 👎)
3,905
favourites (2.8 per 1k visits)
3 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Cars
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet N Greet! · welcome38 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

616261.514 August 2026 — 62 % liked24 August 2026 — 61 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:5461-1
14 Aug 2026, 12:5362first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.