PN Dark Matter Reactor
A Roblox experience owned by Prismatic Nexus.
SimulatorENsimulationreactor managementdiscontinued
Description (written by the developer; not a statement by this register)
Hello! This game has been discontinued! We're working on a brand-new game! Interested? Join our communication server! Located somewhere in a undisclosed area, this facility holds a reactor in which some call it, "DMR Type 01" or its nickname: "The Future Of Power" - Built in the 2000s before receiving some funds for a renovation somewhere along 2010, the reactor converts dark matter into energy at high speeds; However one wrong action can easily make the reactor explode due to it's unstable process of converting. Your job is to startup the reactor and keep it stable along with your peers; or cause chaos among many other things. The choice is yours as always. - PNDMR may not receive anymore updates due to the game being discontinued! --------------------- Performance issues? Please check the device requirements for PNDMR. If there are issues with an unsupported device, we can't help you. You can find the requirements on our official PN server. Version 0.6.20 (01/01)
Last updated by the developer 6 Aug 2026, 21:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 10:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.