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🐺 Howl [BETA]

🐺 Howl [BETA]

A Roblox experience owned by Hammer Works.

SimulatorENwolf simulationpack dynamicssurvival

Description (written by the developer; not a statement by this register)

🐺 NEW UPDATE 🐺 - Added mobile sprint and bite controls 🏕️This is a Wolf Turf game🏕️ 🐾Live the life of a wolf from newborn to adult🐺 ❤️‍🔥Meet other players ❤️‍🩹 🐺Join packs🐺 ⚔️Pack Wars!⚔️ 💪Pack Alliance💪 🦌mark your territory and hunt together🦌 🐣Adopt pups, look after and feed them🐣 ☀️🌧️❄️Explore the different Biomes☀️🌧️❄️ 🐺Leveling system become the Strongest💪 "Future update log" - Skins to have Buffs, 2%+ Speed, 5%+ Damage. - - New detailed map to replace Test Map "Beta" - - Deer to be added to hunting grounds - We haven't made any games like this before, so this will be our first, so please bare with us, if you enjoy our game or looking forward to where its going, please Give it a Like and Fav ❤️‍🔥 Controls: Press SHIFT to sprint Press X to lay down Press C to sit down Press H to howl while sitting or standing up Press E to drink while above/in water

Last updated by the developer 13 Jan 2025, 16:40 UTC.

0
playing (measured 11 Aug 2026, 05:22 UTC)
13,358
lifetime visits
86%
liked (60 👍 / 10 👎)
164
favourites (12.3 per 1k visits)
4 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Alpha
1,699 R$
Beta
1,199 R$
(Limited) Blazing Skin Bundle
750 R$
VIP
440 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Time playing! · welcome9,954 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.