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Sakemou Creek DRIVING SIMULATOR

Sakemou Creek DRIVING SIMULATOR

A Roblox experience owned by Sakemou Creek, Sakemou.

RoleplayENdrivingroleplayopen-world

Description (written by the developer; not a statement by this register)

Step into the captivating world of Sakemou Creek, a charming small town inspired by Australia’s stunning beauty and iconic landmarks. 🎭 Roleplay Your Way – Create your story in a vibrant, open-world environment. 🏎️ Drive & Explore – Cruise through scenic roads in vehicles designed for an immersive experience. 🎉 Play with Friends – Hang out, have fun, and make unforgettable memories! 💬 Support Us! If you enjoy the game, please give it a 👍 to show your support. It means the world to us and helps us grow! ⚠️ Note: The game is currently in development so you may encounter bugs. Some vehicles are mobile-friendly, but we recommend a fast computer for the best experience. 🔧 Stay Tuned – Exciting updates are on the way!

Last updated by the developer 20 Aug 2026, 13:35 UTC.

0
playing (measured 21 Aug 2026, 09:02 UTC)
1,456
lifetime visits
100%
liked (15 👍 / 0 👎)
17
favourites (11.7 per 1k visits)
5 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 09:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sakemou Transit: TRAM DRIVER
129 R$
VIP
99 R$
Penthouses
50 R$
RADIO
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Sakemou Creek · welcome167 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.