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My Candy Store 🍭

My Candy Store 🍭

A Roblox experience owned by Babble Games.

TycoonENcookingpet simulationstore management

My Candy Store is a tycoon experience created on 2021-10-05. It has accumulated 1,877,189 lifetime visits and 17,743 favorites. The game holds an 87% like percentage. Currently, zero users are playing. The description indicates gameplay involves running a store, unlocking recipes, upgrading equipment, and adopting pets.

Description (written by the developer; not a statement by this register)

Run your very own Candy Store and create tons of delicious treats & confections! Unlock exciting new recipes as you level up, upgrade your store with new mixers, and adopt a huge variety of different pets! Leave a thumbs up if you had a good time! 👍 Scripting, UI, & Game Design: Sir_Falstaff Building: TipToesTim If you enjoyed this game, check out Bakery Simulator! https://www.roblox.com/games/6915291292 🐞Report Bugs on the Group Wall🐞 https://www.roblox.com/groups/11010524/Babble-Games#!/about

Last updated by the developer 30 May 2024, 20:58 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
1,877,189
lifetime visits
87%
liked (7,174 👍 / 1,110 👎)
17,738
favourites (9.4 per 1k visits)
5 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rich Customers
399 R$
Gummy Stars
299 R$
Double Carry
299 R$
Ingredient Magnet
129 R$
Sprint
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Candy Simulator · welcome889,371 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:4687no change
14 Aug 2026, 10:0787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.