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Three Player Obby

Three Player Obby

A Roblox experience owned by Penitentiary Studios.

ObbyENobstacle coursemultiplayerteamwork

Three Player Obby is an obby experience created on 2021-10-06. It has accumulated 2,449,746 lifetime visits and 3,934 favorites. The current like percentage is 45%, with zero players currently active. The description emphasizes teamwork and communication among participants.

Description (written by the developer; not a statement by this register)

Participate with two of your friends or just two random players, and try to beat the obstacle course by working as a team! Make sure to communicate. Communication is the key to victory. Make sure to Like 👍 and Favorite! ⭐ Join these groups if you want to: https://www.roblox.com/groups/32038930/KRYPTIC-Co#!/about https://www.roblox.com/communities/12659261/Poopin-Inc#!/about UPDATE: 5/10/2025; - Added Stage Selection; (Numerous people would touch the next checkpoint and would not be able to return and help their friends, resulting in unplayability. Stage Selection allows you to go back to any level prior to your highest reached level.) SHUTDOWN = 🛠️ UPDATE (new level / bug fixes)

Last updated by the developer 1 Jan 2026, 22:30 UTC.

0
playing (measured 2 Sept 2026, 03:03 UTC)
2,449,746
lifetime visits
45%
liked (763 👍 / 917 👎)
3,929
favourites (1.6 per 1k visits)
6 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 03:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

104
10,000,000 R$
wahhhh
1,000,001 R$
We Are The World
100,001 R$
UHHHHH
10,001 R$
CHECKMATE
1,000 R$
you a pawn
100 R$
brazilbrudda.png
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome young one. · welcome1,626,445 · 0.00% win
big W's only · other61,051 · 0.00% win
You met the owner! (so epic) · social4,525 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

452 September 2026 — 45 % liked2 October 2026 — 45 % liked2 September 20262 October 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 03:0445no change
2 Sept 2026, 03:0345first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.