Resurrectionđ§
A Roblox experience owned by Resurrection Studios.
HorrorENzombiewave-based survivalhorror
Resurrectionđ§ is a horror experience created on 2017-03-12. It has recorded 21,088,294 lifetime visits and 339,348 favorites. The game holds a 90% like percentage. Currently, zero users are playing. The description identifies it as a wave-based survival mode involving undead waves. The developer notes the game is paused for remastering.
Description (written by the developer; not a statement by this register)
Welcome to Resurrection !!! NOTE: THIS IS THE FIRST PUBLIC RELEASE OF REBIRTH, BUGS ARE TO BE EXPECTED. THEY WILL BE FIXED ASAP !!! Thank you for playing Res, i greatly appreciate the support from those who enjoy the game. Unfortunately the game is on pause for the moment. i do plan on continuing/remastering the game in the (hopefully) near future. -Gem Updates: Update V 1.0.6 -Minor Update: Increased Refurbish Damage Resurrection is a Wave-Based survival mode where you fend off endless waves of the undead! Utilize the map and it's resources to survive as long as you can! ::CONTROLS:: F - Knife E - Interact R - Reload 1 & 2 - Swap Weapon Guns built by: SimonOW ::NOTICE:: This is NOT the final product of the game, we plan on adding Many new Modes/Maps/ Updates to the game to keep it fresh, so stay tuned!
Last updated by the developer 20 Jan 2025, 16:40 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart â so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization â game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenât publicly listable.
Badge funnel
How many players have ever earned each badge â a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeâs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 16:34 | 90 | no change |
| 13 Aug 2026, 16:22 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdâs goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown â measured from Fandomâs API. Not affiliated with Fandom.