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[VR] HVR - Hybrid Virtual Reality

[VR] HVR - Hybrid Virtual Reality

A Roblox experience owned by Smixl.

Sandbox & buildingENGod-handsVRPhysics Sandbox

[VR] HVR - Hybrid Virtual Reality is a sandbox-building experience created on 2021-10-08. The game supports native Oculus Quest 2 and 3, alongside PC and VR cross-platform play. It has accumulated 1,233,321 lifetime visits and 5,011 favorites. Currently, 0 users are playing. The title holds a 64% like percentage.

Description (written by the developer; not a statement by this register)

🧙 The Oculus Quest 2 and 3 are now supported natively! HVR is a classic Roblox VR God-hands game with many features and Cross-platform PC and VR Support. ✨New HVR v1.3 Update Schedule: - HVR has adopted a new update schedule, we will be updating the game through ought the weeks, slowly adding features as we make them. This game supports VR and PC at the same time, mobile players do not spawn in VR mode. [VR Controls] Side Trigger: Point / Trigger Item Front Trigger: Grab Left Joystick: Move [PC Controls] WASD: Move Mouse Movement: Move Hand Right Click: Move Camera Left Click: Grab Shift: Move Down Space: Move Up Scroll Wheel: Adjust Reach V: Toggle VR & Non VR E: Show Off-Hand Programmed by CoiyoFish Modeled by BwueHiki & puugoii_alt

Last updated by the developer 22 Jun 2024, 20:56 UTC.

0
playing (measured 10 Aug 2026, 19:16 UTC)
1,233,321
lifetime visits
64%
liked (940 👍 / 534 👎)
5,013
favourites (4.1 per 1k visits)
8 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Toy-O-Matic
100 R$
Pocket Rocket
40 R$
Propeller
40 R$
Sticky Hand
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined In VR · welcome204,989 · 100.0% win
Joined On PC · other129,533 · 100.0% win
When the _______!!! · other66,184 · 0.00% win
The Chemist · other32,957 · 0.00% win
Eye Spy · secret11,769 · 0.00% win
Mini-Me · other3,826 · 0.00% win
Ge-AR Tester · other48 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6414 August 2026 — 64 % liked3 September 2026 — 64 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:0364no change
14 Aug 2026, 13:5064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.