[VR] HVR - Hybrid Virtual Reality
A Roblox experience owned by Smixl.
Sandbox & buildingENGod-handsVRPhysics Sandbox
[VR] HVR - Hybrid Virtual Reality is a sandbox-building experience created on 2021-10-08. The game supports native Oculus Quest 2 and 3, alongside PC and VR cross-platform play. It has accumulated 1,233,321 lifetime visits and 5,011 favorites. Currently, 0 users are playing. The title holds a 64% like percentage.
Description (written by the developer; not a statement by this register)
🧙 The Oculus Quest 2 and 3 are now supported natively! HVR is a classic Roblox VR God-hands game with many features and Cross-platform PC and VR Support. ✨New HVR v1.3 Update Schedule: - HVR has adopted a new update schedule, we will be updating the game through ought the weeks, slowly adding features as we make them. This game supports VR and PC at the same time, mobile players do not spawn in VR mode. [VR Controls] Side Trigger: Point / Trigger Item Front Trigger: Grab Left Joystick: Move [PC Controls] WASD: Move Mouse Movement: Move Hand Right Click: Move Camera Left Click: Grab Shift: Move Down Space: Move Up Scroll Wheel: Adjust Reach V: Toggle VR & Non VR E: Show Off-Hand Programmed by CoiyoFish Modeled by BwueHiki & puugoii_alt
Last updated by the developer 22 Jun 2024, 20:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 16:03 | 64 | no change |
| 14 Aug 2026, 13:50 | 64 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.