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Island Mania | BETA

Island Mania | BETA

A Roblox experience owned by Code Rage Studios.

SurvivalENsurvivalteam-based combatloot collection

Description (written by the developer; not a statement by this register)

------------------------- The setting is an Island in the middle of the Robloxia Sea, where you and your fellow mates find an apartment Spawn with friend or foe either team with randomized Islanders or Invaders your goal is to be the last one survive the island and achieve control of either the Island Medallin or the loot on the ship. Can you defeat others or will you be defeated? Unlock a range of new weapons Earn Special Achievements Updates Coming soon. Unlocking additional floors and exclusive areas Additional Weapons --------------------------

Last updated by the developer 9 Sept 2025, 19:35 UTC.

0
playing (measured 12 Aug 2026, 00:48 UTC)
1,374
lifetime visits
80%
liked (20 👍 / 5 👎)
74
favourites (53.9 per 1k visits)
8 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Gamepass
100 R$
Katana Gamepass
100 R$
100 Energy Boost
85 R$
Donation Gamepass
75 R$
Sword Gamepass
75 R$
75 Energy Boost
55 R$
50 Energy Boost
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Island Mania · welcome773 · 0.00% win
5 Survivals Achieved · progression2 · 0.00% win
VIP Access Badge · other2 · 0.00% win
25 Kills Achieved · progression0 · 0.00% win
10 Survivals Achieved · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.