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🗡️ sitting simulator

🗡️ sitting simulator

A Roblox experience owned by arxy.town.

SimulatorENcombatidlesocial

🗡️ sitting simulator is a simulator experience created on 2021-10-09. It has recorded 4,319,351 lifetime visits and 11,723 favorites. The current like percentage stands at 48 percent, with zero players active at the time of measurement. The game involves swordfighting mechanics and point accumulation for sitting.

Description (written by the developer; not a statement by this register)

Welcome to sitting simulator, a game where you swordfight for a chair and get points when sitting on it :) 🗡️ Over 40+ different swords, each including a special kill effect! Get badges, upgrades, and orbs, find friends, and compete. Advance your rank by getting points, sword fighting, daily quests and crates to get useful perks! 👍 For more updates, like the game and join the group! 💬 Community Invite: sittingsimulator (13+) 🪑 Made by iArxic 💕 ❗ Exploiting of any kind is NOT allowed and WILL result in a ban. Affiliated with Steal Time X

Last updated by the developer 29 Nov 2025, 14:26 UTC.

0
playing (measured 10 Aug 2026, 15:05 UTC)
4,319,351
lifetime visits
48%
liked (4,179 👍 / 4,519 👎)
11,723
favourites (2.7 per 1k visits)
9 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock all non-special swords
1,499 R$
Supporter
399 R$
2x Points
300 R$
Double Crates Points
200 R$
Boombox
200 R$
Better Crates Luck
200 R$
Easter 24 [Limited]
199 R$
Additional Quest
199 R$
Custom Color [SETTINGS]
150 R$
Specific Kill Effect
150 R$
Custom Sign
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome to sitting simulator · welcome1,242,700 · 21.1% win
Orb · collection464,656 · 0.00% win
First Kill · other451,524 · 0.00% win
Chair · other301,220 · 0.00% win
Roomba · other212,621 · 0.00% win
You fell · other129,940 · 0.00% win
Quest · other114,311 · 0.00% win
Upgrade · other97,149 · 0.00% win
Winter 22 · other83,280 · 0.00% win
Valentine 24 · other41,322 · 0.00% win
Halloween 22 · other38,289 · 0.00% win
Winter 23 · other35,241 · 0.00% win
500 Sitting Points · other24,024 · 0.00% win
20 Total Levels · progression22,677 · 0.00% win
100 Kills · progression21,305 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4814 August 2026 — 48 % liked24 August 2026 — 48 % liked3 September 2026 — 48 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:5148no change
24 Aug 2026, 02:4948no change
14 Aug 2026, 02:4948first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.