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TRAUMA

TRAUMA

A Roblox experience owned by .

HorrorENhorrorjumpscarepsychological

Description (written by the developer; not a statement by this register)

E̶̗͑̚x̴̢̹͂p̸̠̟̍͊ẹ̵́ç̸̗̈́ẗ̶͍́̑ą̵̈̓t̶̝̏̋i̶̲͖͐́o̸̞͛̄n̷̗͘s̸̞̃ͅ ̴̰̫̅͝a̴̭̤̾r̸͗ͅe̴͉͐̈ ̵̟͆͝o̸̥͝ṿ̷̟̈e̸̘͗r̶̻͌̈́ ̵̳͒͛t̸̻͝ḫ̸̚ē̸̖̯ ̵͖̜̓͒l̷̥͎͊͛i̵͈͠m̷̙̩͊̇i̴̇̂͜t̸̻͑.̶̯͋ H̴̼͍͒̂ọ̴́w̸̮̅̕ ̷̘̹̑̓ḏ̶̰̎ơ̷̱̂ ̶̫̙̕ÿ̴̢́͋ő̵̪̝̊u̷͙̒̂ ̵̞̤́͆k̵̭̮̿̅n̵͕̞̑ố̶̥w̸̙͂?̷̡̦͌ I̴̞͑̈́ ̷͈̻̈́͒d̶̞̤̽̀o̸͒͂ͅ?̵̞̼̂̎

Last updated by the developer 16 Oct 2025, 13:38 UTC.

0
playing (measured 14 Aug 2026, 22:18 UTC)
3,912
lifetime visits
84%
liked (58 👍 / 11 👎)
129
favourites (33.0 per 1k visits)
10 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 22:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

support the cause.
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I'm not hungry. · other265 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.