Akumu [Horror]
A Roblox experience owned by Kursed Incorporated.
HorrorENJapanese folkloreSurvival horrorMultiplayer
Akumu [Horror] is a horror experience created on 2021-10-10. It has accumulated 20,244,074 lifetime visits and 202,957 favorites. The game holds a 67% like percentage. Currently, zero users are playing. The description references a folktale involving immortality and a summoned entity. The experience draws inspiration from The Mimic and includes tags such as Geisha, Samurai, and Survival.
Description (written by the developer; not a statement by this register)
Today, we are starting to revamp the whole Akumu game with a new name and stories. I will appreciate your patience with a new major update. Join our community server to see more announcements soon! A traditional folktale that deceived many into believing immortality was possible to achieve. A doomed man who instead summoned "Her". Venture into the woods and find out the horrifying truth to this folktale. Join our community through the Social links This game is inspired by The Mimic Tags: Geisha, Samurai, Mimic, Horror, Survival, Ghost, Spirit, Evil, Scary, Multiplayer Horror, Monox
Last updated by the developer 30 Mar 2025, 19:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 17:00 | 67 | no change |
| 23 Aug 2026, 16:38 | 67 | no change |
| 13 Aug 2026, 16:34 | 67 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.