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Akumu [Horror]

Akumu [Horror]

A Roblox experience owned by Kursed Incorporated.

HorrorENJapanese folkloreSurvival horrorMultiplayer

Akumu [Horror] is a horror experience created on 2021-10-10. It has accumulated 20,244,074 lifetime visits and 202,957 favorites. The game holds a 67% like percentage. Currently, zero users are playing. The description references a folktale involving immortality and a summoned entity. The experience draws inspiration from The Mimic and includes tags such as Geisha, Samurai, and Survival.

Description (written by the developer; not a statement by this register)

Today, we are starting to revamp the whole Akumu game with a new name and stories. I will appreciate your patience with a new major update. Join our community server to see more announcements soon! A traditional folktale that deceived many into believing immortality was possible to achieve. A doomed man who instead summoned "Her". Venture into the woods and find out the horrifying truth to this folktale. Join our community through the Social links This game is inspired by The Mimic Tags: Geisha, Samurai, Mimic, Horror, Survival, Ghost, Spirit, Evil, Scary, Multiplayer Horror, Monox

Last updated by the developer 30 Mar 2025, 19:53 UTC.

0
playing (measured 10 Aug 2026, 21:35 UTC)
20,244,074
lifetime visits
67%
liked (26,418 👍 / 13,237 👎)
202,918
favourites (10.0 per 1k visits)
10 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Ultrabright Flashlight
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Visited! - Akumu · welcome8,847,508 · 0.00% win
Chapter 1 - Bad Ending · progression640,432 · 0.00% win
Chapter 1 - Good Ending · progression356,078 · 0.00% win
Chapter 2 - The Dare · progression115,470 · 0.00% win
Chapter 3 - Black Hole · progression90,946 · 0.00% win
Chapter 1 - Hardcore Ending · progression309 · 0.00% win
Meet the Owner! · other248 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6713 August 2026 — 67 % liked23 August 2026 — 67 % liked2 September 2026 — 67 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:0067no change
23 Aug 2026, 16:3867no change
13 Aug 2026, 16:3467first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.