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Parkour... Fight!

Parkour... Fight!

A Roblox experience owned by Nicknamed-Studio.

AdventureENParkour PVPCombatHell Obby

Description (written by the developer; not a statement by this register)

Jump or die ---------------------------------- -"Shift" To run -"F" To Execute (On some weapons) -"E" To Slide -"R" To Dodge backwards -This game is under development, bugs are expected -Private servers are free -Shutdown = Update -Join the group to get a free health potion! ---------------------------------- Credits: @Cadentopia - Combat Template @RosePinkWolf - Main Dev, Scripting @GIoomyLight - Thumbnail @Totaitive300 - Icon ---------------------------------- Tags: Parkour, Fight, Jumping, Hell Obby, Combat, Hell Fighters, Weapons, Lava, Floating Blocks, Players Fight, Parkour PVP, Jump Death

Last updated by the developer 21 Apr 2025, 22:24 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
10,778
lifetime visits
78%
liked (106 👍 / 30 👎)
164
favourites (15.2 per 1k visits)
11 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome3,725 · 22.5% win
You were murdered by Nick · other323 · 5.6% win
100 Kills · progression24 · 5.6% win
15 KILL STREAK!!! · other13 · 5.6% win
500 Kills · progression4 · 0.00% win
1000 Kills · progression3 · 0.00% win
5000 Kills · progression1 · 0.00% win
2500 Kills · progression1 · 0.00% win
10000 Kills · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7817 August 2026 — 78 % liked27 August 2026 — 78 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 09:1978no change
17 Aug 2026, 09:1878first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.