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Angels or Devils Obby 😈

Angels or Devils Obby 😈

A Roblox experience owned by pink butterfly studio.

ObbyENangel vs devilobstacle coursesabotage mechanic

Description (written by the developer; not a statement by this register)

Become an angel or devil and fight your way to the finish line! What side are you on?...😇 😈 🏁Travel through Angels Haven and Devils Lair! 😈Sabotage players to get ahead! Join the group: https://www.roblox.com/groups/10718906/pink-butterfly-studio#!/about [ Tags: levels obby platforms dress up escape easy mall tt parkour rainbow long popular easy fun mega super escape obstacle course halloween ghost scary spooky tycoon new angelic demon customise girly ]

Last updated by the developer 13 Jun 2025, 11:57 UTC.

0
playing (measured 10 Aug 2026, 15:36 UTC)
15,864,843
lifetime visits
62%
liked (4,113 👍 / 2,490 👎)
24,075
favourites (1.5 per 1k visits)
13 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
250 R$
Speed Coil
89 R$
Gravity Coil
89 R$
Prop Pack
39 R$
Devil Trail
25 R$
Angel Trail
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the Angels! · welcome6,225,365 · 100.0% win
10 · other3,785,893 · 100.0% win
Joined the Devils! · welcome3,496,520 · 0.00% win
20 · other2,711,551 · 0.00% win
30 · other2,280,031 · 0.00% win
40 · other1,928,592 · 0.00% win
50 · other1,362,517 · 0.00% win
60 · other1,185,637 · 0.00% win
70 · other1,090,464 · 0.00% win
You finished! · progression1,090,429 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6213 August 2026 — 62 % liked23 August 2026 — 62 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:3562no change
13 Aug 2026, 17:3462first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.