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Mirror 2 [Story]  🕵️

Mirror 2 [Story] 🕵️

A Roblox experience owned by Z_TKT'S CLUB.

HorrorENhorrorstory-driveninvestigation

Description (written by the developer; not a statement by this register)

Welcome to Mirror 2 [Story]! A while after Zach got missing, you and 10 players investigate what could've happened to him. But the truth is very scary and something is very wrong... ⚠️ If you find a bug or want to leave feedback, message Z_TKT⚠️ 🔊 Make sure to turn up your volume for the best experience! 🔊 🤕 Having trouble surviving? Consider purchasing some game passes! 👍 If you enjoyed the game and want another, leave alike! ☠️ WARNING: This game contains some scary content and flashing lights! Credits: ItsLarsKM, Z_TKT: Scripting Z_TKT: Building Conorextil: Game Icon, Thumbnails AtlasGraphics: Logo Arabslow: Voice Acting ⛺ Inspired by Ponchokings game "Airplane" 👉Part 1 https://www.roblox.com/games/7191840548

Last updated by the developer 26 Jun 2026, 14:26 UTC.

0
playing (measured 10 Aug 2026, 20:02 UTC)
11,845
lifetime visits
74%
liked (49 👍 / 17 👎)
505
favourites (42.6 per 1k visits)
13 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Lifes
450 R$
Rainbow Sword
350 R$
VIP
250 R$
2x Speed
150 R$
Lantern
50 R$
Teddy Bear
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome6,755 · 0.00% win
Crashed Ending · progression138 · 0.00% win
You Tried To Save Zachs Brother.. · other133 · 0.00% win
Sad Ending · progression133 · 0.00% win
?? · secret56 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.