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The Button

The Button

A Roblox experience owned by Lick's Happy Group.

MinigamesENrandom eventsminigamesinteractive

The Button is a minigames experience created on 2021-10-14. It has accumulated 2,214,231 lifetime visits and holds 2,545 favorites. Currently, zero users are playing. The experience maintains a 63% like percentage. The description notes random events such as bombs and obbies.

Description (written by the developer; not a statement by this register)

Press the Button, and something random will happen! Bombs, obbies, minigames, and a lot of other crazy events wait for you in this experience! If you would like to support us, please consider leaving a thumbs up!

Last updated by the developer 15 Feb 2026, 22:36 UTC.

0
playing (measured 11 Aug 2026, 18:45 UTC)
2,214,231
lifetime visits
63%
liked (829 👍 / 497 👎)
2,546
favourites (1.1 per 1k visits)
14 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:451first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Radio
350 R$
Remote Button
100 R$
Gravity Coil
75 R$
Dance Potion
15 R$
Donation
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Checkmate · progression72,764 · 0.00% win
Real Runes · collection58,029 · 0.00% win
The Spinner · other42,071 · 0.00% win
First! · welcome41,467 · 0.00% win
Quack Quack! · other15,790 · 0.00% win
Hardcore · other5,370 · 0.00% win
Insanity · other1,427 · 0.00% win
BOSS: Jack-O-Cat · progression261 · 0.00% win
Auto Clicker · other175 · 0.00% win
Professional Trick-or-Treater · other18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.