Squid Game Unity RP 2 | Alpha
A Roblox experience owned by Squid Game International.
RoleplayENroleplaysquid gamesimulation
Squid Game Unity RP 2 | Alpha is a roleplay experience created on 2021-10-14. The game has accumulated 4,485,553 lifetime visits and 55,805 favorites. Currently, zero users are playing. The title holds a 59% like percentage. Development resources have shifted to the predecessor title, though assets from this version are being integrated into the older game.
Description (written by the developer; not a statement by this register)
We have shifted direction away from Squid Game Unity RP 2. Newer and more modern is not always better- Squid Game Unity RP 2 was released in a largely untested state and was going in an improper direction in terms of core gameplay loop- automated games are not ideal combination for our group model. We have redirected development resources back into Squid Game Unity RP 1 and are re-using SGRP2 assets to make SGRP1 better. Our shift away from SGRP2 does not mean that the work will be a waste. We will be combining many SGRP2 builds, UIs and scripts with SGRP1 so that you can all get the nostalgia, while not being held back by a map that does not support expansion. With the direction of development, you will be getting the best of both worlds.
Last updated by the developer 30 Jul 2026, 18:17 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 02:32 | 59 | no change |
| 24 Aug 2026, 02:31 | 59 | no change |
| 14 Aug 2026, 02:31 | 59 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.