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Squid Game Unity RP 2 | Alpha

Squid Game Unity RP 2 | Alpha

A Roblox experience owned by Squid Game International.

RoleplayENroleplaysquid gamesimulation

Squid Game Unity RP 2 | Alpha is a roleplay experience created on 2021-10-14. The game has accumulated 4,485,553 lifetime visits and 55,805 favorites. Currently, zero users are playing. The title holds a 59% like percentage. Development resources have shifted to the predecessor title, though assets from this version are being integrated into the older game.

Description (written by the developer; not a statement by this register)

We have shifted direction away from Squid Game Unity RP 2. Newer and more modern is not always better- Squid Game Unity RP 2 was released in a largely untested state and was going in an improper direction in terms of core gameplay loop- automated games are not ideal combination for our group model. We have redirected development resources back into Squid Game Unity RP 1 and are re-using SGRP2 assets to make SGRP1 better. Our shift away from SGRP2 does not mean that the work will be a waste. We will be combining many SGRP2 builds, UIs and scripts with SGRP1 so that you can all get the nostalgia, while not being held back by a map that does not support expansion. With the direction of development, you will be getting the best of both worlds.

Last updated by the developer 30 Jul 2026, 18:17 UTC.

0
playing (measured 10 Aug 2026, 15:49 UTC)
4,485,553
lifetime visits
59%
liked (5,119 👍 / 3,592 👎)
55,783
favourites (12.4 per 1k visits)
14 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P.
7,000 R$
Thief
1,350 R$
Gun Dealer
750 R$
Kingpin
650 R$
Waiter
500 R$
Player Tracksuit Remover
250 R$
2x Worker-Only Revenue
175 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Squid Game Unity RP · welcome1,610,940 · 0.00% win
Cross the Line · progression1,072,068 · 0.00% win
Red Light Green Light · other332,770 · 0.00% win
Merry Squidmas 2024 · other183,540 · 0.00% win
Bathroom Break · other43,774 · 0.00% win
Enter the Grand Staircase · progression43,375 · 0.00% win
Attend a Tryout25,258 · 0.00% win
Meet the Owner · other18,939 · 0.00% win
V.I.P · other11,968 · 0.00% win
Join the Resistance · other3,725 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5914 August 2026 — 59 % liked24 August 2026 — 59 % liked3 September 2026 — 59 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:3259no change
24 Aug 2026, 02:3159no change
14 Aug 2026, 02:3159first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.