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Halloween Tycoon

Halloween Tycoon

A Roblox experience owned by Dragon Entertainment.

TycoonENHalloweenTycoonPvP

Description (written by the developer; not a statement by this register)

🎃 Welcome to Halloween Tycoon! 👻 🦇 ⚔️ Pick a Tycoon and to team up against the others! Unlock awesome weapons to battle the other players! ⚔️ 🌐 Follow us for more games and codes: @DragonEntGames 🐉 🔺 This Tycoon saves! Come back later to resume your progress! 🔺 ✔️ Join the group for more games and rewards: https://www.roblox.com/groups/2837059/Dragon-Entertainment 😃 Even more games 🐉 ✔️ https://www.roblox.com/Groups/Group.aspx?gid=3782101 ✔️ https://www.roblox.com/Groups/Group.aspx?gid=2870767 💙 Don't forget to follow and favorite the game, it helps us out a bunch! 😃

Last updated by the developer 2 Jul 2026, 13:53 UTC.

0
playing (measured 10 Aug 2026, 15:03 UTC)
48,504
lifetime visits
72%
liked (64 👍 / 25 👎)
129
favourites (2.7 per 1k visits)
15 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Super
400 R$
X2 Cash
400 R$
Auto Collect
300 R$
Superhero Pack
300 R$
Ninja Pack
300 R$
Laser Pack
250 R$
Dragon Pack
250 R$
Military Pack
250 R$
VIP Upgrader
150 R$
Magic Carpet
100 R$
VIP Dropper
100 R$
VIP
100 R$
Fun Pack
50 R$
Double Health
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome25,761 · 0.00% win
Completed Tycoon · progression749 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.