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Burn anything!

Burn anything!

A Roblox experience owned by Denzy Studios.

Sandbox & buildingENsandboxphysicsfire

Burn anything! is a sandbox-building experience created on 2021-10-15. The game currently has 42 players online. It has accumulated 5,372,425 lifetime visits, 11,952 favorites, and an 88% like percentage. The description notes it is a sandbox game for igniting objects and enjoying physics, with an update adding a Fire Axe.

Description (written by the developer; not a statement by this register)

A sandbox game where you can ignite things and enjoing roblox physics. Update logs: - Added Fire Axe sorry for lags >_< DISCLAIMER: THIS GAME IS NOT CURRENTLY FOR SALE, IF SOMEONE TOLD YOU TO BUY THIS IT'S A LIE

Last updated by the developer 17 Jul 2026, 21:40 UTC.

42
playing (measured 16 Aug 2026, 20:30 UTC)
5,372,425
lifetime visits
87%
liked (3,503 👍 / 511 👎)
14,012
favourites (2.6 per 1k visits)
15 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 20:3042first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Support
1,000 R$
Thanks you!
71 R$
Golden gasoline canister
59 R$
Molotov
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 M visits! · other87,985 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.516 August 2026 — 88 % liked26 August 2026 — 87 % liked5 September 2026 — 87 % liked15 September 2026 — 87 % liked25 September 2026 — 87 % liked5 October 2026 — 87 % liked15 October 2026 — 87 % liked25 October 2026 — 87 % liked4 November 2026 — 87 % liked16 August 20264 November 2026
9 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 20:3487no change
25 Oct 2026, 20:3487no change
15 Oct 2026, 20:3487no change
5 Oct 2026, 20:3387no change
25 Sept 2026, 20:3287no change
15 Sept 2026, 20:3187no change
5 Sept 2026, 20:3187no change
26 Aug 2026, 20:3187-1
16 Aug 2026, 20:3088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.