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Burn anything!

Burn anything!

A Roblox experience owned by Denzy Studios.

Sandbox & buildingENsandboxphysicsfire

Burn anything! is a sandbox-building experience created on 2021-10-15. The game currently has 42 players online. It has accumulated 5,372,425 lifetime visits, 11,952 favorites, and an 88% like percentage. The description notes it is a sandbox game for igniting objects and enjoying physics, with an update adding a Fire Axe.

Description (written by the developer; not a statement by this register)

A sandbox game where you can ignite things and enjoing roblox physics. Update logs: - Added Fire Axe sorry for lags >_< DISCLAIMER: THIS GAME IS NOT CURRENTLY FOR SALE, IF SOMEONE TOLD YOU TO BUY THIS IT'S A LIE

Last updated by the developer 17 Jul 2026, 21:40 UTC.

42
playing (measured 16 Aug 2026, 20:30 UTC)
5,372,425
lifetime visits
87%
liked (3,262 👍 / 467 👎)
12,211
favourites (2.3 per 1k visits)
15 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 20:3042first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Support
1,000 R$
Thanks you!
71 R$
Golden gasoline canister
59 R$
Molotov
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 M visits! · other87,985 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

878887.516 August 2026 — 88 % liked26 August 2026 — 87 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 20:3187-1
16 Aug 2026, 20:3088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.