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[New thing?] Find The Things!

[New thing?] Find The Things!

A Roblox experience owned by Inpac.

AdventureENfind thecollectibleshidden objects

Find The Things! is an adventure experience created on 2021-10-16. The game has accumulated 515,084 lifetime visits and 5,087 favorites. It holds a 78% like percentage. Currently, zero users are playing. The experience is discontinued and receives no further updates.

Description (written by the developer; not a statement by this register)

Welcome to find the things! Find the things is a fresh take on the 'find the' Genre including 100 things to find, We really appreciate any likes as it helps the game perform. Devs: Lumpus @lumpysmack - (art/building/badges) Inpultion @Inpultion - (ui designer/scripter) This game was inspired by a multitude of games but the the most prominent would be 'Find the little guys' by 'That_beanyboi'! Any donations are highly appreciated and help go towards making the game/badges ^_^. Note: This game has been discontinued and will no longer get updates.

Last updated by the developer 27 Jun 2026, 14:49 UTC.

0
playing (measured 10 Aug 2026, 21:48 UTC)
515,084
lifetime visits
78%
liked (1,186 👍 / 335 👎)
5,079
favourites (9.9 per 1k visits)
16 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast travel
35 R$
Hot coco
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Apple thing! · other95,731 · 0.00% win
Cheese thing! · other56,356 · 0.00% win
Sandcastle thing! · other49,050 · 0.00% win
Hotcoco thing! · other45,049 · 0.00% win
Flame Thing! · other42,295 · 0.00% win
Rock thing! · other42,284 · 0.00% win
Nightmare thing! · other37,299 · 0.00% win
Crate thing! · collection33,400 · 0.00% win
Wreath Thing · other32,063 · 0.00% win
Paint thing! · other30,644 · 0.00% win
Mining Thing! · other29,910 · 0.00% win
Tumbleweed thing! · other26,809 · 0.00% win
Ice Thing! · other26,006 · 0.00% win
Party thing! · other25,689 · 0.00% win
Ghost thing! · other24,739 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked4 October 2026 — 78 % liked14 August 20264 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 00:3278no change
14 Aug 2026, 20:5278first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.