Minnesota State Roleplay
A Roblox experience owned by Code 4 Studio.
RoleplayENpublic safetycivilian lifeimmersive roleplay
Minnesota State Roleplay is a roleplay experience created on 2021-10-17. The game has accumulated 695,607 lifetime visits and 11,693 favorites. Currently, zero players are active. The experience holds a 71% like percentage. It is categorized under the roleplay genre.
Description (written by the developer; not a statement by this register)
Minnesota State Roleplay is an immersive roleplay experience designed for both console and PC players who enjoy realistic, Immersive gameplay with endless possibilities. Choose your path, connect with new players, and create your own unique story. Whether you prefer serving in public safety roles or living life as a civilian, the choice is yours. From patrolling the streets to exploring the map, every decision shapes your experience. Join today and discover everything Minnesota State Roleplay has to offer. Important Information: The Minnesota map is not intended to accurately replicate the real-life location, nor do we plan for it to resemble it. If the game temporarily shuts down while you are playing, it is most likely due to updates, new feature implementations, or system improvements to enhance your experience.
Last updated by the developer 30 Mar 2026, 04:55 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 20:32 | 72 | +1 |
| 14 Aug 2026, 18:31 | 71 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.