Break Out π [STORY!]
A Roblox experience owned by Halt Studios & Sports.
HorrorENHorror StorySchool SettingEscape Room
Break Out π [STORY!] is a horror experience created on 2021-10-17. It has accumulated 1,782,579 lifetime visits and 16,554 favorites. The title holds a 75% like percentage. Currently, zero users are playing the game. The description indicates upcoming content and promotional codes for in-game items.
Description (written by the developer; not a statement by this register)
π CHAPTER 2 IS COMING SOON! THANKS FOR 5,000 Likes! Welcome to Break Out π Story! It's the First day of School for 4-12 of your Friends! A guest speaker comes to welcome you all... Think you can escape from EVIL?!? π Use Code "3KLikes" to receive a Free Demon Pet! π Join the Halt Studios group for a Free in-game PET! π Have you played Both Endings? Play again to win both Badges and Pets! π Struggling to stay alive? Check out the Store for some helpful perks to help you survive! π Play with your Volume up for the best Experience! π WARNING: This game has scary scenes and flashing lights. Tags: Story, Break Out, High School, Horror, Scary, Evil, Demon, Weight Lifting, Chemistry, Adventure, Roleplay
Last updated by the developer 1 Feb 2026, 17:55 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.