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Break Out 😈 [STORY!]

Break Out 😈 [STORY!]

A Roblox experience owned by Halt Studios & Sports.

HorrorENHorror StorySchool SettingEscape Room

Break Out 😈 [STORY!] is a horror experience created on 2021-10-17. It has accumulated 1,782,579 lifetime visits and 16,554 favorites. The title holds a 75% like percentage. Currently, zero users are playing the game. The description indicates upcoming content and promotional codes for in-game items.

Description (written by the developer; not a statement by this register)

👍 CHAPTER 2 IS COMING SOON! THANKS FOR 5,000 Likes! Welcome to Break Out 😈 Story! It's the First day of School for 4-12 of your Friends! A guest speaker comes to welcome you all... Think you can escape from EVIL?!? 😈 Use Code "3KLikes" to receive a Free Demon Pet! 🎁 Join the Halt Studios group for a Free in-game PET! 🌟 Have you played Both Endings? Play again to win both Badges and Pets! 🛒 Struggling to stay alive? Check out the Store for some helpful perks to help you survive! 🔊 Play with your Volume up for the best Experience! 💀 WARNING: This game has scary scenes and flashing lights. Tags: Story, Break Out, High School, Horror, Scary, Evil, Demon, Weight Lifting, Chemistry, Adventure, Roleplay

Last updated by the developer 1 Feb 2026, 17:55 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
1,782,579
lifetime visits
75%
liked (6,073 👍 / 2,007 👎)
16,536
favourites (9.3 per 1k visits)
17 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Weapons Pack
299 R$
Great Sword
199 R$
Medkit
199 R$
Double Health
199 R$
Crowbar
99 R$
VIP
99 R$
Wrench
50 R$
Hammer
50 R$
Teddy Pet
50 R$
Flashlight
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome695,692 · 0.00% win
The Bad Ending · progression154,447 · 0.00% win
Demon Slayer · other70,586 · 0.00% win
The Happy Ending · progression67,032 · 0.00% win
The Secret Ending · secret798 · 0.00% win
A Humble Supporter · other341 · 0.00% win
Local Doctor · other90 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked23 October 2026 — 75 % liked2 November 2026 — 75 % liked14 August 20262 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 13:2375no change
23 Oct 2026, 13:2275no change
14 Aug 2026, 10:3775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.