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City Adventure [Story] 🏙️

City Adventure [Story] 🏙️

A Roblox experience owned by TimRBLX Studios.

HorrorENhorrorstory-drivenmultiplayer

Description (written by the developer; not a statement by this register)

Welcome to City Adventure, A Group of 1-12 go to a hotel to stay nice and warm, but it didnt go so well, will you survive it. 🛒 Struggling to survive, you can check the shop for some helpful perks. 🛒 🌟 Can you get TWO endings, play again to win both endings?🌟 🎨 Logo By ItsMonster_RBLX. 🎨 Tags:Adventure,Scary,Horror,House,Mom,Friend Trailer: https://www.youtube.com/watch?v=8RHU9NvyRCI&t=15s Want to play more, check out the first game of nursery: https://www.roblox.com/games/7770746488/Nursery-Story 📝 Note: The Old City Adventure story was in the old SateThegameXd Studios group, This new story game has new characters in this game. 📝

Last updated by the developer 21 Mar 2024, 07:08 UTC.

0
playing (measured 16 Aug 2026, 20:34 UTC)
530
lifetime visits
50%
liked (2 👍 / 2 👎)
7
favourites (13.2 per 1k visits)
18 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 20:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Lives💛
675 R$
Be The Monster😱
666 R$
Extra Health
350 R$
Med-Kit
250 R$
Sword
250 R$
TeddyBear🐻
150 R$
VIP⭐
150 R$
Speedy Cola
50 R$
Flashlight
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome149 · 0.00% win
Bad Ending · progression8 · 0.00% win
Good Ending · progression5 · 0.00% win
Deluxe Bat · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.