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[2x πŸ’°] Mansion Tycoon 🏘️

[2x πŸ’°] Mansion Tycoon 🏘️

A Roblox experience owned by SLAP Games!.

TycoonENtycoonroleplaybuilding

Description (written by the developer; not a statement by this register)

πŸ’ΎAll progress is autosaved so you can resume back at any time!πŸ’Ύ FREE Private Servers! πŸŽ‰ Welcome to Mansion Tycoon! This Game Is New, So Please Leave A Like To Support The Game And Help Future Updates! πŸš€ Join The Group That Created This Game For A FREE Speed Coil Which Will Enable You To Multiply Your Speed! πŸ’° Welcome To Mansion Tycoon 🏘️! Collect badges, Operate With Friends, Investigate Areas And Most Importantly Build And Assemble Your Very Own Mansion. Slight Little Updates Are Added Every Few Visits!! Build THE biggest mansion on ROBLOX! Drive luxury cars, roleplay with friends, visit other players houses, and so much more to come! Join the group for a special chat tag! ⭐ By Purchasing More Items, You Unlock The Key To Buy More Leading Gadgets And Upgraders To Build The Largest Mansion. Mansion, Rich, Millionaire, House, Family, RP, Baby, Race, Supercar.

Last updated by the developer 16 May 2023, 20:24 UTC.

0
playing (measured 14 Aug 2026, 18:35 UTC)
18,949
lifetime visits
94%
liked (719 πŸ‘ / 45 πŸ‘Ž)
3,646
favourites (192.4 per 1k visits)
18 October 2021
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 18:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

x2 Cash!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! Β· welcome12,235 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.