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Sea Cleaning Simulator 🌊 [#TeamSeas]

Sea Cleaning Simulator 🌊 [#TeamSeas]

A Roblox experience owned by #TeamSeas.

SimulatorENcharitysimulationcooperative

Description (written by the developer; not a statement by this register)

Uncopylocked Version: https://www.roblox.com/games/8429526311/Sea-Cleaning-Simulator-Uncopylocked 🌊 Sea Cleaning Simulator is a game where you work with others to clean the seas! You can collect trash, level up to unlock more boats, and save our seas! ⛵ The purpose of this game is to spread awareness about #TeamSeas. For every dollar donated, a pound of trash is cleaned from lakes, rivers, and oceans. You can support the cause by donating to them on their website, where 100% of the profit they earn goes DIRECTLY to charity. Thank you for playing! #TeamSeas All music used by Kevin Macleod Licensed under Creative Commons: By Attribution 3.0

Last updated by the developer 2 Aug 2024, 02:58 UTC.

0
playing (measured 10 Aug 2026, 18:52 UTC)
140,018
lifetime visits
61%
liked (575 👍 / 360 👎)
1,238
favourites (8.8 per 1k visits)
19 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

BETA · welcome112,503 · 0.00% win
50 Trash Collected! · collection4,339 · 0.00% win
250 Trash Collected! · collection507 · 0.00% win
500 Trash Collected! · collection159 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

616261.515 August 2026 — 62 % liked25 August 2026 — 61 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:0661-1
15 Aug 2026, 08:0462first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.