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Very Ordinary Elevator

Very Ordinary Elevator

A Roblox experience owned by JZP Game.

Last updated by the developer 1 Mar 2026, 08:14 UTC.

0
playing (measured 11 Aug 2026, 06:45 UTC)
243,246
lifetime visits
80%
liked (580 👍 / 144 👎)
1,121
favourites (4.6 per 1k visits)
20 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
220 R$
BoomBox
150 R$
Lucky
123 R$
Save Gear
120 R$
"Smart beam"
80 R$
SpiderPet
50 R$
Melon
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing! · welcome44,422 · 0.00% win
SHOOPED · other17,637 · 0.00% win
Just a potato. · other11,640 · 0.00% win
Money · other11,534 · 0.00% win
The Bonus Duck · other11,434 · 0.00% win
Battle Winner · progression8,174 · 0.00% win
Winner, Winner!!! · other6,808 · 0.00% win
Chicken Winner · other5,762 · 0.00% win
Water · other4,757 · 0.00% win
Escape Artist · progression3,206 · 0.00% win
SpeedRun Winner · progression971 · 0.00% win
Meet Dog · welcome268 · 0.00% win
Meet JZP · welcome101 · 0.00% win
Yes, it's STILL a Potato. · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8015 August 2026 — 80 % liked4 October 2026 — 80 % liked15 August 20264 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 07:1580no change
15 Aug 2026, 02:4880first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.