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[NEW] Broken Bones Mayhem Beta

[NEW] Broken Bones Mayhem Beta

A Roblox experience owned by Wavey Games.

OtherENbetadevelopmentviral

[NEW] Broken Bones Mayhem Beta is an other genre Roblox experience created on 2021-10-20. The game has accumulated 1,874,751 lifetime visits and 12,333 favorites. Currently, zero users are playing. The title holds an 83% like percentage. Development notes indicate the beta started in September 2022.

Description (written by the developer; not a statement by this register)

Developed by Zaquille and Auzy Development will continue as soon as Broken Bones V reaches the equivalent phase. Please give us a like to support development! The Beta of this game started September 2022.

Last updated by the developer 17 Jan 2026, 14:23 UTC.

0
playing (measured 10 Aug 2026, 14:37 UTC)
1,874,751
lifetime visits
83%
liked (5,169 👍 / 1,096 👎)
12,335
favourites (6.6 per 1k visits)
20 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Breaks
499 R$
Double Money
199 R$
Ejector Seat
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other1,043,640 · 100.0% win
Level 1 · progression296,911 · 0.00% win
Met Zaquille · other10,305 · 0.00% win
Level 10 · progression7,450 · 0.00% win
Met Auzy · other1,967 · 0.00% win
Level 25 · progression880 · 0.00% win
Level 50 · progression225 · 0.00% win
Top 100 · other178 · 0.00% win
Level 100 · progression80 · 0.00% win
Top 10 · other22 · 0.00% win
Rank 1 · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:4783no change
24 Aug 2026, 10:0883no change
14 Aug 2026, 10:0783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.