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bored simulator

bored simulator

A Roblox experience owned by Y_ED.

SimulatorENchillsocialsimulator

Description (written by the developer; not a statement by this register)

The perfect place to chill, socialize and flex your boredom.. Unlock new titles as you play! Update 1.5 - Secret Room + Badge - Snow effect added to settings! - Music changes Game Info: https://devforum.roblox.com/t/1557741 Builder - @Cyrphex Programmer - @Decode Join Concept2Reality for a free item! https://www.roblox.com/groups/7037670/Concept2Reality#!/about **Please note, not all assets in this game are made by Concept2Reality, contact owners for credit/removal** Tags: Vibe, Chill, LoFi, VR, Mirror, Music, Gothic, Vaporwave, Grunge, Aesthetic, Simulator, Bored Simulator, Bored, Pet Simulator

Last updated by the developer 31 Jan 2026, 09:49 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
118,554
lifetime visits
85%
liked (892 👍 / 153 👎)
3,040
favourites (25.6 per 1k visits)
20 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Colored Names
129 R$
Bored Sign
99 R$
Bored+
69 R$
Katana [Cosmetic]
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU PLAYED! · welcome69,305 · 80.0% win
The Key? · collection3,876 · 0.00% win
1 HOUR · progression2,344 · 0.00% win
Theater Room · other1,001 · 0.00% win
3 HOURS · other766 · 0.00% win
MET THE OWNERS · social378 · 0.00% win
10 HOURS · other223 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.