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Shade🪓

Shade🪓

A Roblox experience owned by After Dark Interactive.

HorrorENasymmetrical horrorsurvival escapealpha build

Description (written by the developer; not a statement by this register)

Shade is an asymmetrical horror game where 5 survivors must work together to escape while being hunted by a deadly killer. Expect the unexpected. Not everyone is making it out alive. -SURVIVOR- Find your way out before it finds you.. for if it does, your end will be cruel Work together with your team to search the map and complete the objectives needed to escape. -KILLER- Once it sees you, it's already too late. Hunt down the survivors before they can complete their escape. Use your abilities to track, chase, and eliminate them one by one. Don't let them finish the objectives. Don't let them reach the gates. Hunt them down and leave nothing behind but fear. -GAME IS IN ALPHA, EXPECT BUGS AND CHANGES- Join our community and help shape the future of Shade <3🪓 Tags: Horror, Asym, Scary, Escape, Survival, Killer, Scare, Monster, Ghost

Last updated by the developer 9 Aug 2026, 21:40 UTC.

0
playing (measured 11 Aug 2026, 21:23 UTC)
15,082
lifetime visits
82%
liked (175 👍 / 39 👎)
219
favourites (14.5 per 1k visits)
21 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P Pass
299 R$
Anti-Santa
299 R$
Midnight Howl
299 R$
Become the Killer
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

This action will have consequences · welcome8,202 · 0.00% win
First Pain · welcome2,022 · 0.00% win
Eyes Without A Face · progression932 · 0.00% win
Founder’s Circle · other648 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.516 August 2026 — 82 % liked5 September 2026 — 82 % liked15 September 2026 — 81 % liked5 October 2026 — 82 % liked16 August 20265 October 2026
4 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 18:3282+1
15 Sept 2026, 18:0281-1
5 Sept 2026, 18:0182no change
16 Aug 2026, 17:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.